AI Insights · Timothy · January 2024
Top 5 Match 3 Games on iOS in Slovakia: Q4 2023 Performance
Discover the Q4 2023 performance of the top 5 Match 3 games on iOS in Slovakia, focusing on downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 Match 3 games on iOS in Slovakia demonstrated varying trends in downloads, revenue, and weekly active users. Here’s a detailed look at their performance based on Sensor Tower data.
QSWatermelon : Monkey Land saw a notable increase in downloads, starting with 269 in mid-October and peaking at 1257 in early November. The game maintained a steady download rate, ending the quarter with 962 downloads in the final week of December. Revenue fluctuated, peaking at $43 in mid-December. Weekly active users showed a consistent upward trend, growing from 233 in mid-October to 3464 by the end of December.
Fishdom experienced consistent revenue growth, starting at approximately $5K in late September and peaking at $9.4K in the final week of December. Downloads varied, with an initial low of 402 in late September, spiking to 1207 in the last week of December. Weekly active users showed minor fluctuations, maintaining around 3.5K users for most of the quarter and peaking at 4044 in the final week.
Project Makeover exhibited varied revenue trends, starting at $1.1K in late September and peaking at $2.1K in the last week of December. Downloads showed fluctuations, with initial highs of 808 in early October and a steady increase to 619 by the end of December. Weekly active users remained relatively stable, maintaining around 3K users throughout the quarter and peaking at 3388 in the final week.
Merge Topia-Tap Blocks Out! showed significant growth in downloads and revenue towards the end of the quarter. The game saw a surge in downloads from 18 in early November to 2302 in mid-December. Revenue followed a similar trend, starting at $58 in early December and peaking at $636 in the last week of December. Weekly active users increased significantly, reaching 2802 in the final week.
Candy Crush Saga maintained strong revenue, starting at $7.1K in late September and peaking at $12.6K in the final week of December. Downloads showed a steady increase, starting at 300 in late September and peaking at 1153 in the last week of December. Weekly active users remained robust, with slight fluctuations, ending the quarter at 6758.
These insights were derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.